Advance Wars: Dual Strike
Advance Wars: Dual Strike is the latest in the hit tactical series. Enjoy an incredible new battle system that takes full advantage of the Nintendo DS system's two screens. New missions will have you commanding air forces on the top screen and ground forces below on the touch screen. Besides leading your army to victory with a slew of original COs, you can also clash with your friends over wireless connections. Easy-to-use map editor
Advance Wars: Dual Strike Features
- New COs & Tag-Team battles - Choose from new Commanding Officers, and combine their powers for incredible attacks that can turn the tide of battles
- Use the top screen for quick-reference battle intel, or take control in battles that rage across both screens
- Command a fleet of fighters high in the skies while troops clash with the enemy on the ground far below
- Fight it out in all-new Survival and Combat modes
User Reviews about Advance Wars: Dual Strike
I purchased Dual Strike because I had many enjoyable hours with the first Advance Wars on the Game Boy Advance. I remember the first game as being a simple, turn-based, strategy game; luckily, Dual Strike continues that trend. One thing I did not anticipate, however, is that I might like Dual Strike more.
The gameplay remains largely the same. You use your army to capture bases, you use the "funds" you get from bases to pay for more soldiers. Fortunately, while the gameplay itself is straightforward, Dual Strike excels at having a lot of variety and options. For instance, when you play the game you normally choose a character to be your commanding officer. There are many CO's in the game, and they each have pros and cons that alter their play-style. CO Max, for example, has stronger direct-combat units but at the cost of weaker long-ranged weapons. To further augment a CO, you can equip abilities to them as they level-up from use. This is the best example of the level of depth that Dual Strike offers, and it actually goes deeper as there is a strong emphasis on using two CO's at the same time (hence 'Dual Strike').
Dual Strike doesn't hold back on other modes either. There's a good size campaign, various survival modes, a "free play" mode where you just choose what type of battle you want and play against the a.i., a map editor, and real-time mode (which is my favorite). The only areas of the game that people may find lacking are the story and graphics. They don't create a compelling atmosphere of war, quite the contrary, the stylistic character designs (while I like them) make the game seem light-hearted. But the series is typically this way, and it doesn't undermine the game.
I realize that submitting a review for a game that is several years old may seem pointless, but I really enjoy this game. I own Advance Wars: Days of Ruin (the next one in the series) but I haven't started it because I am still playing Dual Strike. It is that good. -- Surprisingly Great
I was willing to pay a pretty penny for this game and it was worth every cent. The strategy and gameplay worked extremely well on the DS. Everything from moving units, using superpowers and building your own levels was done to perfection. -- The ultimate Advance Wars
I was a little hesitant about getting this game when I saw the cartoony animation on the cover, but it's definitely not an easy kiddie game. I have to say I definitely got my money's worth--I played the hell out of this game.
There's a section that keeps track of how many hours you've played, and I'm too embarrassed to admit how much time I've logged.
This was the first Advance Wars title I ever played, and I was not familiar with the gameplay at all. It took a little getting use to, but once I had it figured out I found myself on a mission to collect all 300 of the medals you can earn. It took a long time, but over the course of several months I finally got them all. I even set out to beat every War Zone map at least once with all four options types. Bottom line, there's a ton of game here.
There are so many gameplay options and styles that it never got boring for me. Tired of campaign mode? Play the arcade-style Battle Mode. Already beat all the War Zone maps? Create your own. Feel like the CPU isn't a challenge anymore? Go online.
If you like strategy games, this is one of the best games I ever played. Get it. -- Hours and Hours and Hours of gameplay
The music is awesome. The unlockables are cool. The missions are rad. There's just something about hitting the presentation of a game 'juuussst right' that really gives it legs. It's good as fairly simple turn-based strategy games go but it's that X-factor that makes it great. I thought the next one was a touch weak to be honest. -- The Best So Far
I've been a big fan of the AW series since the beginning on the GBA and I couldnt not have been happier with Dual Strike. The replay value of this game is incredible and I can't put it down. Tons of new CO's and tag team battles, the ability to level up CO's and great multiplayer. Some of the 2nd screen implementation is a little rough but it's still enjoyable and there could have been more useful new vehicles (The stealth fighter and Aircraft carrier and pretty lame in my opinion). Still, with so many modes to play in you just can't go wrong! I purchased a DS just for this series and I am certainly glad I did! -- Value Gamers Paradise!